All files / src/app/models canvas.ts

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export interface PointInterface{
  x: number;
  y: number;
}
 
export class Point{
    x: number;
    y: number;
    constructor(x:number, y:number){
        this.x = x;
        this.y = y;
    }
 
    distance(otherPoint: Point): number{
      return Math.sqrt((this.x - otherPoint.x)**2 + (this.y - otherPoint.y)**2);
  }
 
    middle(otherPoint: Point): Point{
        return new Point(Math.round(0.5*(this.x-otherPoint.x)), Math.round(0.5*(this.y-otherPoint.y)));
    }
 
    subtract(point: Point): Point{
      return new Point(this.x - point.x, this.y - point.y);
    }
 
    add(point: Point): Point{
      return new Point(this.x + point.x, this.y + point.y);
    }
}
 
export class ColorPalette{
  background: string;
  border: string;
  foreground: string;
  alert: string;
 
  constructor(background: string, border: string, foreground:string, alert:string){
      this.background = background;
      this.border = border;
      this.foreground = foreground;
      this.alert = alert;
  }
}
 
export const darkPalette = new ColorPalette("#292929", "#FFFFFF", "#474747", "#d1b036");
export const lightPalette = new ColorPalette("#FFFFFF", "#000000", "#a8a8a8", "#d1b036");
 
export class TextStyle{
  color: string;
  align: CanvasTextAlign;
  baseLine: CanvasTextBaseline;
 
  constructor(color: string, align: CanvasTextAlign="center", baseLine: CanvasTextBaseline="middle"){
    this.color = color;
    this.align = align;
    this.baseLine = baseLine;
  }
}
 
export class EdgeStyle{
  lineWidth: number;
  lineColor: string;
 
  constructor(lineWidth: number, lineColor: string){
    this.lineWidth = lineWidth;
    this.lineColor = lineColor;
  }
}
 
export class SurfaceStyle{
  fillColor: string | null;
  lineWidth: number;
  lineColor: string;
 
  constructor(fillColor: string | null, lineWidth: number, lineColor: string = ""){
    this.fillColor = fillColor;
    this.lineWidth = lineWidth;
    this.lineColor = lineColor;
  }
}
 
function getPerpendicularBisector(point1: Point, point2: Point) {
  const midX = (point1.x + point2.x) / 2;
  const midY = (point1.y + point2.y) / 2;
  const dx = point2.x - point1.x;
  const dy = point2.y - point1.y;
  return {
    x: midX,
    y: midY,
    slope: -dx / dy
  };
}
 
export class Drawer{
  context: CanvasRenderingContext2D;
 
  constructor(context: CanvasRenderingContext2D){
    this.context = context;
  }
 
  drawText(text: string, x:number, y:number, style:TextStyle, fontSize: number = 12){
    this.context.textAlign = style.align;
    this.context.textBaseline = style.baseLine;
    this.context.beginPath();
    this.context.fillStyle = style.color;
    this.context.font = this.context.font.replace(/(?<value>\d+\.?\d*)/, fontSize.toString());
    this.context.fillText(text, x, y);
    this.context.closePath();
  }
 
  drawRectangle(xmin: number, ymax:number, width:number, height:number, style:SurfaceStyle){
 
 
    this.context.beginPath();
    this.context.rect(xmin, ymax, width, height);
 
    Eif (style.fillColor !== null){
      this.context.fillStyle = style.fillColor;
      this.context.fill();
    }
 
    if (style.lineWidth > 0){
      this.context.lineWidth = style.lineWidth;
      this.context.strokeStyle = style.lineColor;
      this.context.stroke();
    }
 
    this.context.closePath();
  }
 
  drawCircle(x: number, y:number, radius:number, style:SurfaceStyle){
 
    this.drawArc(x, y, radius, 0, 2*Math.PI, style);
  }
 
  drawArc(x: number, y:number, radius:number, startAngle: number, endAngle: number, style:SurfaceStyle, trigo:boolean=true){
 
    this.context.beginPath();
    this.context.arc(x, y, radius, startAngle, endAngle, trigo);
 
    Eif (style.fillColor !== null){
      this.context.fillStyle = style.fillColor;
      this.context.fill();
    }
 
    Eif (style.lineWidth > 0){
      this.context.lineWidth = style.lineWidth;
      this.context.strokeStyle = style.lineColor;
      this.context.stroke();
    }
 
    this.context.closePath();
  }
 
  drawArcFromPoints(start:Point, interior:Point, end:Point, style:SurfaceStyle){
 
    this.context.beginPath();
 
    // Calculate the perpendicular bisectors of the segments start-interior and interior-end
    const bisector1 = getPerpendicularBisector(start, interior);
    const bisector2 = getPerpendicularBisector(interior, end);
 
    // Calculate the intersection of the two bisectors, which is the circle center
    const centerX = (bisector2.y - bisector1.y + bisector1.slope * bisector1.x - bisector2.slope * bisector2.x) /
                    (bisector1.slope - bisector2.slope);
    const centerY = bisector1.slope * (centerX - bisector1.x) + bisector1.y;
 
    // Calculate the radius as the distance from the center to the start point
    const radius = Math.sqrt((start.x - centerX) ** 2 + (start.y - centerY) ** 2);
 
    // Calculate start and end angles
    const startAngle = Math.atan2(start.y - centerY, start.x - centerX);
    const interiorAngle = Math.atan2(interior.y - centerY, interior.x - centerX);
    const endAngle = Math.atan2(end.y - centerY, end.x - centerX);
 
    // Determine direction based on the order of angles (clockwise or counter-clockwise)
    const isClockwise = (interiorAngle > startAngle && interiorAngle < endAngle);
 
    // Draw the arc
    this.context.beginPath();
    this.context.arc(centerX, centerY, radius, startAngle, endAngle, !isClockwise);
 
 
    Eif (style.fillColor !== null){
      this.context.fillStyle = style.fillColor;
      this.context.fill();
    }
 
    Eif (style.lineWidth > 0){
      this.context.lineWidth = style.lineWidth;
      this.context.strokeStyle = style.lineColor;
      this.context.stroke();
    }
 
    this.context.closePath();
  }
 
 
  drawArrow(start: Point, end:Point, style:EdgeStyle){
 
    this.context.beginPath();
 
    const headlen = 10;
    const angle = Math.atan2(end.y-start.y,end.x-start.x);
 
    this.context.moveTo(start.x, start.y);
    this.context.lineTo(end.x, end.y);
    this.context.lineWidth = style.lineWidth;
    this.context.stroke();
 
    //starting a new path from the head of the arrow to one of the sides of
    //the point
    this.context.beginPath();
    this.context.moveTo(end.x, end.y);
    this.context.lineTo(end.x-headlen*Math.cos(angle-Math.PI/7),
               end.y-headlen*Math.sin(angle-Math.PI/7));
 
    //path from the side point of the arrow, to the other side point
    this.context.lineTo(end.x-headlen*Math.cos(angle+Math.PI/7),
               end.y-headlen*Math.sin(angle+Math.PI/7));
 
    //path from the side point back to the tip of the arrow, and then
    //again to the opposite side point
    this.context.lineTo(end.x, end.y);
    this.context.lineTo(end.x-headlen*Math.cos(angle-Math.PI/7),
               end.y-headlen*Math.sin(angle-Math.PI/7));
 
    this.context.lineWidth = style.lineWidth;
    this.context.strokeStyle = style.lineColor;
    this.context.stroke();
 
 
    this.context.closePath();
  }
 
  drawPolygon(points: Point[], style:SurfaceStyle){
    this.context.beginPath();
 
    this.context.moveTo(points[0].x, points[0].y);
    for (const point of points.slice(1)){
      this.context.lineTo(point.x, point.y);
    }
 
    this.context.lineWidth = style.lineWidth;
    this.context.strokeStyle = style.lineColor;
    this.context.stroke();
    if (style.fillColor){
      this.context.fillStyle = style.fillColor;
      this.context.fill();
    }
    this.context.closePath();
  }
 
  drawLine(start: Point, end: Point, style:EdgeStyle){
    this.context.beginPath();
    this.context.moveTo(start.x, start.y);
    this.context.lineTo(end.x, end.y);
    this.context.lineWidth = style.lineWidth;
    this.context.strokeStyle = style.lineColor;
    this.context.stroke();
    this.context.closePath();
 
  }
}
 
export class Zone{
    xMin: number;
    yMin: number;
    xMax: number;
    yMax: number;
 
    constructor(xMin: number, xMax: number, yMin: number, yMax: number){
 
      if (xMin == xMax){
        xMin -= 0.5;
        xMax += 0.5;
      }
 
      if (yMin == yMax){
        yMin -= 0.5;
        yMax += 0.5;
      }
 
      this.xMin = xMin;
      this.xMax = xMax;
      this.yMin = yMin;
      this.yMax = yMax;
 
  }
 
  get center(){
    return new Point(0.5*(this.xMin + this.xMax), 0.5*(this.yMin + this.yMax));
  }
 
  aspect_ratio(){
    return (this.xMax - this.xMin) / (this.yMax - this.yMin);
  }
 
  static fromPoints(points: Point[]): Zone{
    let xMin = points[0].x;
    let yMin = points[0].y;
    let xMax = points[0].x;
    let yMax = points[0].y;
    for (const point of points){
      xMin = Math.min(xMin, point.x);
      xMax = Math.max(xMax, point.x);
      yMin = Math.min(yMin, point.y);
      yMax = Math.max(yMax, point.y);
    }
    return new Zone(xMin, xMax, yMin, yMax);
  }
}
 
export class ViewWindow extends Zone{
    displayWidth: number;
    displayHeight: number;
 
    constructor(xmin: number, xmax: number, ymin: number, ymax: number, displayWidth: number, displayHeight: number){
      super(xmin, xmax, ymin, ymax);
      this.displayWidth = displayWidth;
      this.displayHeight = displayHeight;
    }
 
    get xScale(): number{
        return (this.xMax - this.xMin) / this.displayWidth;
    }
 
    get yScale(): number{
        return (this.yMax - this.yMin) / this.displayHeight;
    }
 
    get scale(): number{
      return Math.min(this.xScale, this.yScale);
    }
 
    size(size: number){
      return Math.round(size / this.scale);
    }
 
    resize(newDisplayWidth: number, newDisplayHeight: number): void {
      this.adjustToZone(this.toZone(), newDisplayWidth, newDisplayHeight);
      this.displayHeight = newDisplayHeight;
      this.displayWidth = newDisplayWidth;
    }
 
    toZone(){
      return new Zone(this.xMin, this.xMax, this.yMin, this.yMax);
    }
 
    adjustToZone(zone:Zone, displayWidth: number, displayHeight: number): void{
      // Try adjust height
      const ratio = zone.aspect_ratio() / (displayWidth / displayHeight);
      if (ratio < 1){
        // Height adjust
        this.yMin = zone.yMin;
        this.yMax = zone.yMax;
        const deltaX = (zone.xMax - zone.xMin) / ratio;
        this.xMin = 0.5*(zone.xMin + zone.xMax) - 0.5 * deltaX;
        this.xMax = this.xMin + deltaX;
      }
      else{
        // Width adjust
        this.xMin = zone.xMin;
        this.xMax = zone.xMax;
        const deltaY = (zone.yMax - zone.yMin) * ratio;
        this.yMin = 0.5*(zone.yMin + zone.yMax) - 0.5 * deltaY;
        this.yMax = this.yMin + deltaY;
      }
      this.displayWidth = displayWidth;
      this.displayHeight = displayHeight;
    }
 
 
    pixelMargins(xMargin: number, yMargin: number){
      this.xMin = this.xMin - xMargin*this.xScale;
      this.xMax = this.xMax + xMargin*this.xScale;
      this.yMin =  this.yMin - yMargin*this.yScale;
      this.yMax = this.yMax + yMargin*this.yScale;
    }
 
    zoneOffset(x: number, y: number){
      this.xMin += x;
      this.xMax += x;
      this.yMin += y;
      this.yMax += y;
    }
 
    displayOffset(pixelsX: number, pixelsY: number){
      const dx = pixelsX * this.xScale;
      const dy = pixelsY * this.yScale;
      this.xMin += dx;
      this.xMax += dx;
      this.yMin += dy;
      this.yMax += dy;
    }
 
    displayZoom(scale: number){
      const dX = 0.5 * scale * (this.xMax - this.xMin);
      const dY = 0.5 * scale * (this.yMax - this.yMin);
      this.xMin = this.center.x -dX;
      this.xMax = this.center.x + dX;
      this.yMin =  this.center.y - dY;
      this.yMax = this.center.y + dY;
 
    }
 
 
    canvasPoint(zonePoint: Point): Point{
      const x = Math.round((zonePoint.x - this.xMin) / (this.xMax - this.xMin) * this.displayWidth);
      const y = Math.round((1 - (zonePoint.y - this.yMin) / (this.yMax - this.yMin)) * this.displayHeight);
      return new Point(x, y);
    }
 
    zonePoint(canvasPoint: Point): Point {
      const x = (canvasPoint.x / this.displayWidth) * (this.xMax - this.xMin) + this.xMin;
      const y = this.yMax - (canvasPoint.y / this.displayHeight) * (this.yMax - this.yMin);
      return new Point(x, y);
    }
}
 
export abstract class DrawObject{
  abstract draw(context: CanvasRenderingContext2D, viewWindow: ViewWindow): void;
  abstract get zone(): Zone;
 
  abstract mouseDownCallback(clickPoint: Point, viewWindow: ViewWindow): boolean;
}
 
export class Canvas{
  context: CanvasRenderingContext2D;
  drawObject: DrawObject;
  viewWindow: ViewWindow;
  drag: boolean = false;
  lastDragPosition: Point;
  scaleSensitivity: number = 0.04;
 
  constructor(context: CanvasRenderingContext2D, drawObject: DrawObject){
      this.context = context;
      this.drawObject = drawObject;
 
      this.viewWindow = new ViewWindow(0, 0, 0, 0, 0, 0);
      this.viewWindow.adjustToZone(this.drawObject.zone, this.context.canvas.width, this.context.canvas.height);
      this.viewWindow.pixelMargins(50, 50);
 
      window.addEventListener('resize', () => {
          this.resize();
          this.draw();
      });
 
      context.canvas.addEventListener('mousedown', (event) => {
        this.drag = true;
        const clickPoint = this.clickPoint(context, event.clientX, event.clientY);
 
        this.drag = this.drawObject.mouseDownCallback(clickPoint, this.viewWindow);
 
        this.lastDragPosition = clickPoint;
      });
 
      context.canvas.addEventListener('mouseup', () => {
        this.drag = false;
 
      });
 
      context.canvas.addEventListener('mousemove', (event) => {
        Iif (this.drag){
          const position = this.clickPoint(context, event.clientX, event.clientY);
          const move = position.subtract(this.lastDragPosition);
          this.viewWindow.displayOffset(-move.x, move.y);
          this.lastDragPosition = position;
          this.draw();
        }
      });
 
      context.canvas.addEventListener('wheel', (event) => {
        let scale = 1 - this.scaleSensitivity;
        if ( event.deltaY > 0){
          scale = 1 + this.scaleSensitivity;
        }
        this.viewWindow.displayZoom(scale);
        this.draw();
      });
 
      this.resize();
      this.draw();
  }
 
  clickPoint(context: CanvasRenderingContext2D, clientX: number, clientY: number){
    const rect = context.canvas.getBoundingClientRect();
    const scaleX = context.canvas.width / rect.width;
    const scaleY = context.canvas.height / rect.height;
 
    // Adjust click coordinates by scaling
    return  new Point(
        (clientX - rect.left) * scaleX,
        (clientY - rect.top) * scaleY
    );
  }
 
  resize() {
      this.context.canvas.width = window.innerWidth;
      this.context.canvas.height = window.innerHeight;
      this.viewWindow.resize(this.context.canvas.width, this.context.canvas.height);
    }
 
 
  drawCanvasGrid(context: CanvasRenderingContext2D){
    const drawer = new Drawer(context);
    const nGrid = 10;
    const style = new EdgeStyle(1, "#bfbcbb");
 
    for (let i=0; i<=nGrid+1; i++){
      const x = this.viewWindow.xMin + (this.viewWindow.xMax - this.viewWindow.xMin) * i/nGrid;
      const start = this.viewWindow.canvasPoint(new Point(x, this.viewWindow.yMin));
      const end = this.viewWindow.canvasPoint(new Point(x, this.viewWindow.yMax));
      drawer.drawLine(start, end, style);
      drawer.drawText("x= "+(Math.round(x*100)/100).toString(), start.x, end.y+20, new TextStyle("#bfbcbb"));
    }
 
    for (let i=0; i<=nGrid+1; i++){
      const y = this.viewWindow.yMin + (this.viewWindow.yMax - this.viewWindow.yMin) * i/nGrid;
      const start = this.viewWindow.canvasPoint(new Point(this.viewWindow.xMin, y));
      const end = this.viewWindow.canvasPoint(new Point(this.viewWindow.xMax, y));
      drawer.drawLine(start, end, style);
      drawer.drawText("y= "+(Math.round(y*100)/100).toString(), start.x+20, end.y, new TextStyle("#bfbcbb"));
    }
  }
 
  drawPixelGrid(context: CanvasRenderingContext2D){
    const drawer = new Drawer(context);
    const gridPixels = 100;
    const style = new EdgeStyle(1, "#bfbcbb");
 
    const nX = Math.ceil(this.viewWindow.displayWidth/gridPixels);
    for (let i=0; i<=nX; i++){
      const x = i*gridPixels;
      const start = new Point(x, 0);
      const end = new Point(x, this.viewWindow.displayHeight);
      drawer.drawLine(start, end, style);
      drawer.drawText("px= "+x.toString()+ " ("+Math.round(x/this.viewWindow.displayWidth*100).toString()  +"%)", start.x, end.y-20, new TextStyle("#bfbcbb"));
    }
 
  }
 
  drawZoneGrid(context: CanvasRenderingContext2D){
    const drawer = new Drawer(context);
 
    const style = new EdgeStyle(1, "#bfbcbb");
    const redStyle = new EdgeStyle(1, "#ff4f42");
    const xStart = Math.floor(this.viewWindow.xMin);
    const xEnd = Math.ceil(this.viewWindow.xMax);
    const yStart = Math.floor(this.viewWindow.yMin);
    const yEnd = Math.ceil(this.viewWindow.yMax);
 
    for (let x=xStart; x<=xEnd; x++){
      const start = this.viewWindow.canvasPoint(new Point(x, yStart));
      const end = this.viewWindow.canvasPoint(new Point(x, yEnd));
      drawer.drawLine(start, end, style);
      drawer.drawText("x= "+(Math.round(x*100)/100).toString(), start.x, end.y+20, new TextStyle("#bfbcbb"));
    }
    drawer.drawLine(this.viewWindow.canvasPoint(new Point(0, yStart)), this.viewWindow.canvasPoint(new Point(0  , yEnd)), redStyle);
 
    for (let y=yStart; y<=xEnd; y++){
      const start = this.viewWindow.canvasPoint(new Point(xStart, y));
      const end = this.viewWindow.canvasPoint(new Point(xEnd, y));
      drawer.drawLine(start, end, style);
      drawer.drawText("x= "+(Math.round(y*100)/100).toString(), start.x, end.y+20, new TextStyle("#bfbcbb"));
    }
    drawer.drawLine(this.viewWindow.canvasPoint(new Point(xStart, 0)), this.viewWindow.canvasPoint(new Point(xEnd, 0)), redStyle);
 
 
  }
 
  draw(){
      this.drawObject.draw(this.context, this.viewWindow);
  }
 
 
}