Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | 320x 640x 640x 644x 4x 640x 640x 92x 1x 4x 4x 640x 640x 4x 4x 640x 640x 64x 1x 4x | <app-error *ngIf="error" [error]="error" customResourceName="PID"></app-error> <app-empty-placeholder *ngIf="!error && hideCanvas" customResourceName="PID"></app-empty-placeholder> <canvas #pidCanvas width="1000" height="800" class="canvas" [hidden]="hideCanvas"></canvas> <p-drawer [(visible)]="displayToolbar" position="right" styleClass="pid-drawer"> <span class="signal"> <div class="skeleton-block" *ngIf="commandLoading"></div> <div *ngIf="commandSignal !== undefined"> <app-signal-card [signalId]="commandSignal.signal_id"></app-signal-card> </div> </span> <span class="signal"> <div class="skeleton-block" *ngIf="statusLoading"></div> <div *ngIf="statusSignal !== undefined"> <app-signal-card [signalId]="statusSignal.signal_id"></app-signal-card> </div> </span> <span class="signal"> <div class="skeleton-block" *ngIf="sensorLoading"></div> <div *ngIf="sensor !== undefined"> <app-signal-card [signalId] = "sensor.signal_id"></app-signal-card> </div> </span> </p-drawer> |